#ifndef __ORB_H
#define __ORB_H

#include "sprite.h"
#include "gamedata.h"

class Orb : public Sprite
{
	public:
		Orb();
		~Orb();
		void update();

	private:
		const Gamedata& gdata;
		Orb(const Orb&);
		Orb& operator=(const Orb&);
};

#endif // !__ORB_H
